Dongu’s Rat Packs: Pixel Art for Your Next Game

Animated pixel-art preview of Rat Packs Volume 9, showing haunted swamp, pumpkin patch, and catacomb scenes.

A small game can need a surprising amount of art. The player needs somewhere to stand, something to fight, a weapon to hold, and a reason to open the next chest. Finding each piece separately can become a project of its own.

Dongu's Rat Packs: All Access Pass brings those pieces into one growing pixel-art library. The collection currently spans 13 volumes, from heroes and inventory items to complete themed environments. It's made by Dongu the Rat, with the larger themed packs developed in preparation for Medieval Pixel Arena.

Start with the game you're making

The first eight volumes cover the foundations of a 2D RPG: characters, potions and loot, weapons and armor, monsters, dungeon traps, heroes and NPCs, spell effects, and ranged weapons. If you're putting together a first encounter or a small dungeon, that's a useful place to begin.

For example, a prototype could use a hero, one enemy, a potion, and a spell effect to test a simple fight. That's a suggested use, rather than a ready-made game included in the download. You'll still build the movement, combat rules, collisions, and other behavior in your engine.

Five themes to build a world around

Volumes 9–13 move into themed kits in a chunky 8×8 top-down style. Each combines terrain with character skins, armor, and projectiles, so there's more to work with than a background alone.

  • Haunted Hollow: haunted swamp, pumpkin patch, and catacomb environments, with ghostly effects and spooky characters.
  • Voidborne: astral islands, observatory ruins, crystal rifts, and cosmic character designs.
  • Leviathan's Tide: underwater terrain, coral, sunken temples, and sea-themed characters and equipment.
  • Emberforged: basalt, obsidian, lava, and forge scenery, with matching armor and projectiles.
  • Sands of the Pharaoh: desert terrain, oasis water, tomb walls, pyramids, and Egyptian-inspired characters.

Choose one theme for your first room and keep the scope small. A single playable space will tell you more about whether the art suits your game than importing the entire library at once. The volume breakdown has the detailed counts, included sets, and preview scenes when you're ready to look closer.

What you'll download

The full collection is in dongu-the-rat-all-asset-packs.zip. The download list also includes a separate vol-1.zip, so make sure you choose the full archive if you're looking for everything.

The themed volumes include sprite sheets with JSON coordinates, outlined versions, locked palettes, sample scenes, and 4× and 8× pre-scaled copies. They also include the Python and Pillow source scripts. The product page lists Godot, Unity, GameMaker, and RPG Maker among the engines the assets can be used with.

Plan on doing your own import setup. Check the native sprite size, sheet layout, animation frames, and filtering before building a large scene. For the 8×8 material, whole-number scaling is a sensible starting point. Our Godot pixel-art guide covers filtering and scaling if your sprites look soft or uneven.

Can you use the packs in a commercial game?

Yes. The published purchase rules allow personal and commercial games, multiple projects, modifications, and promotional screenshots or videos of your games.

The asset files themselves aren't for redistribution. You can't resell or share the sprite sheets, including modified versions, upload them to another asset store, or claim the original artwork as your own. The rules also prohibit AI training use without written permission. Read the full purchase rules before using the collection, particularly if you're preparing files to share with other people.

One purchase, a growing collection

The All Access page says future updates are included with the purchase. That makes the pass worth considering if you want to return to the library across several projects, as well as for a single game. Check the listing for the current price and contents; the library is still growing.

Browse Dongu's Rat Packs on itch.io →

Pick a theme, make one room, and get something moving in it. You can always build the rest of the world after that first encounter works.